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The debuts of The Realm Online, Meridian 59 (the first 3D MMORPG), Ultima Online, Underlight and Ever Quest in the late 1990s popularized the MMORPG genre.

The growth in technology meant that where Neverwinter Nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by the year 2000 a multitude of MMORPGs were each serving thousands of simultaneous players and led the way for games such as World of Warcraft and EVE Online.

AI-controlled characters are not as common in action-based MMOGs.

These games predate the commercial gaming industry and the Internet, but still featured persistent worlds and other elements of MMOGs still used today.MMOGs have only recently More recent developments are Cip Soft's Tibia ME and Biting Bit's Micro Monster which features online and bluetooth multiplayer gaming.Smart Cell Technology is in development of Shadow of Legend, which will allow gamers to continue their game on their mobile device when away from their PC.MMOs usually feature a huge, persistent open world, although some games differ.These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

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