Updating jframe

The start and stop methods are simple and used to make sure the program safely starts and ends.A buffer strategy is used when rendering so that screen updates are smoother.After you get to the project folder create a new folder titled "res" or something. You can place the textures somewhere else, this is just where I store my textures.Once this is done we can start writing the code to make the textures usable.Having a game take place in a 3D environment greatly enhances the immersion, but actually implementing a full 3D engine can be very complex.Fortunately, there are some tricks that can be used to achieve the 3D effect in a relatively easy way. Raycasting works by sending out a ray from the camera for each vertical bar on the screen and figuring out where that ray collides with a solid object. JFrame;public class Game extends JFrame implements Runnable{ private static final long serial Version UID = 1L; public int map Width = 15; public int map Height = 15; private Thread thread; private boolean running; private Buffered Image image; public int[] pixels; public static int[][] map = ; Note that the map can be reconfigured to whatever you want, what I have here is merely a sample.The farthest edge on the other side is just the negative plane vector.

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The Camera class keeps track of where the player is located in the 2D map, and also takes care of updating the player's position.At this point the Texture class is done, so I'm going to go ahead and define a few textures that will be used in the final program.To do this put thispublic static Texture wood = new Texture("res/wood.png", 64); public static Texture brick = new Texture("res/redbrick.png", 64); public static Texture bluestone = new Texture("res/bluestone.png", 64); public static Texture stone = new Texture("res/greystone.png", 64);between the "public class Texture" line and "public int[] pixels".Overall, using a buffer strategy just helps the game look better when running.To actually draw the image to the screen a graphics object is obtained from the buffer strategy and used to draw our image.

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