Xxx java chat

However the failure of Go Chat is not relevant to Pokemon Go.While Go Chat might have done something very wrong comparing 1mil users to an app with tens of millions of concurrent users is invalid.I don't think there are any IRC networks that big at this point.The real takeaway from this is that the author uses Hackathon Starter (https://github.com/sahat/hackathon-starter).Without prior experience, it's difficult to have insights into all the things that could possibly go wrong.I personally don't feel like he was berating Go Chat, if anything I was sad for Go Chat to have grown and fallen under it's own weight, but yet still enough respect for Go Chat to have had the foresight to build and execute.though, something tells me that Pokemon Go could approach twitter or FB overhead, and related apps like chat could see huge swarms as a side effect.

Now, after the edits, it's only lying by claiming they're similar in performance profile, when in reality, in terms of realtime performance, Go Chat is all Go Snap does PLUS a lot more extra work.

The only points I can pick out are: use node, make sure your db queries are on one index, and make sure you turn off features of modules/frameworks you're not utilizing. I upvoted because I'm just now hearing about the whole Go Chat story, and because I find amusing how quickly Pokemon Go related apps can blow up right now, but yeah, it is evident that this was primarily a self-promotional post otherwise.100 clients destroying a core or two? Node was designed to hit 100K users/core, and in fact can do closer to 1M users...

for simpler chat relay, a single server should be able to handle 1M simultaneous users...

I don't believe Go Snaps == Go Chat in terms of complexity and the constant back patting and self congratulating is really distracting.

There were a couple of decent takeaways but largely the whole post revolved around how "How smart am I? I really don't approve at all of the Go Chat shaming going on.

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